Aruã Macedo

All works

Mystic western, Brazilian backlands

The White Wilds

Original title: Mato Branco

A Generational Western of Blood, Debt, and Inherited Violence

When a corrupt landowning oligarchy hangs his father under God's silence, a quiet blacksmith tears apart his own faith, seals his body in a shamanic pact of the Caatinga, and leads a legendary band of outlaws in an operatic war of vengeance, gold, and gunpowder against the State.

Nine-volume generational saga

The story

In an arid land where debt outlives the men who owe it, an honest craftsman's public hanging breaks his son's faith entirely: Virgílio seals his own body in a shamanic rite that turns flesh into armor, becomes the outlaw the land itself starts hiding, and turns a private debt of blood into an operatic war against the State. Mato Branco is built as a family saga, not a single man's revenge — the debt Virgílio collects is one his own bloodline will keep paying, long after his war is over. Book I is designed to close a complete, satisfying revenge arc on its own terms while opening a story engineered to run for generations.

Why it stands out

This is not "an outlaw legend plus fantasy" — the canon underneath it is a family's multi-generational reckoning with debt, land, and inherited violence, where every act of vengeance changes hands rather than ending anything. The "closed body" that makes Virgílio bulletproof is not a superpower without a price: it is a documented physical cost — chronic pain, lost sleep, a body that stops healing like a human one — paid for power borrowed from the land itself. That cost is the actual engine of the story, and the strong iconography riding on top of it (a blind, milky eye; forged brass dark glasses; twin bone-and-horn-handled blades; a band that perfumes itself with stolen French perfume before every massacre) is distinctive enough on its own to carry cosplay, collectibles, and instant on-screen recognition.

The world

Interior Brazil, a mystic backlands frontier ("Mato Branco") under the rule of land barons, in a folkloric-historical register anchored to real 1890s-1960s political texture. Faith, folk magic (jurema rites, "closed body" invulnerability) and frontier lawlessness collide with the hard economics of land, leather, and iron.

Characters

  • Virgílio Ferreira — "Faísca" (The Glare)ProtagonistA blacksmith's son turned outlaw legend after his father's hanging; ritually invulnerable to blade and bullet through a shamanic "closed body" pact, at the cost of chronic pain and lost sleep.
  • Doroteia Flor — "A Navalha" (Razor)Co-leadAn aristocrat's daughter who killed her abusive husband on her wedding night and fled to the Mato Branco; field general and financial mind of the outlaw band, not a damsel or sidekick.
  • Barão SeveroAntagonistSadistic landowner who orchestrates land grabs and hires militias and mercenaries to crush the outlaw band.
  • Tenente AnicetoInstitutional enforcerCommander of the local militia on the Barão's payroll; directly responsible for the hanging that starts the war.
  • Coronel Tranca-RuaBook II–III antagonistAn albino mercenary tracker who hunts Faísca with rifles loaded with silver melted from sacred icons — the one substance that can wound his ritually sealed flesh.

Scope and formats

Nine volumes in discovery order: Books 1–6 first, followed by the origin volumes −2, −1 and 0. Book I — O Batismo de Ferro / The Baptism of Iron — opens a larger family story while delivering its own dramatic arc. The manuscripts are at different stages of development. Primary medium: literary prose; adaptations are possibilities for discussion.

Volumes 1–6

The main arc

Volumes −2 to 0

The origins

Could become
Books, Film & TV, Animation, Games, Licensing
Who it is for
Adult readers of dark fantasy and neo-western fiction; adult animation audiences (18+); genre comics readers.
Adaptation ideas
Limited animated series (10 x 45min in a 3-arc structure) or a single animated feature (~115min); monthly comics miniseries via genre-focused publishers (Image, Dark Horse, Boom!, or Franco-Belgian houses); Gothic Western action-RPG potential built around the "closed body" damage-mechanic.
Stage
Book I draft (16 chapters) awaiting a full reader's assessment
Development materials
Development materials include the story bible, character and location dossiers, and pitch materials. A 16-chapter Book I draft is awaiting a full reader's assessment.

For publishers and producers

Each work has a development dossier. Ask for the one that interests you and it comes with a first conversation.

  • One-page pitchLogline, tone, audience and why the story stands out.
  • SynopsisThe full arc of the book or the series.
  • World and charactersSetting, main cast and the conflicts that drive them.
  • Series planHow the story grows across books and formats.

This is an IP development portfolio for publishers, producers and partners. Ask for a work's dossier and current stage to explore a partnership.